STORY OF WASTE
Where do things come from, and where do they go after us?
Create a story that values everyone's unique and diverse perspective.
Explore the full life cycle of our things and the consequences on our environment.
Combine design and technology to create multimedia stories and solve recycling problems.
Learn the value and impacts of donating to others, and participate in a fundraising program that donates household goods.
Students engage in a multidisciplinary program that fuses empathy and creativity.
Herbert the T-Shirt
Follow Herbert in song and story on an epic journey from a cotton seed to your home. Students learn about embodied energy, lifecycles of things, and how shirts like Herbert connect us all.
Each student wears Herbert for a day, and reflects about the experience. These weave into a collective class story about the life of Herbert, that values everyone's unique and diverse perspective.
Students author and share creative multimedia stories about Herbert or the lifecycle of their own favorite article of clothing.
Activities involve collaboration, problem-solving, and responsibility.
Increase recycling at your school by developing monsters - imaginative lids, decorations, and backstories for bins.
Students play a fun active game to clean up an ecosystem, to learn about pond life, and to properly sort waste into five categories.
Students learn about the value of giving to continue the life of things for other people. Optionally, the school participates in a donation drive for household items and clothing that acts as a Fundraiser.
Experiential Learning through interactive presentations, music, and games. Groups break out into engaging hands-on projects.
STEAM lessons designed for mem-morable classroom experiences. Plus Plans, Professional Development, and Support for Educators.
Special Family Nights, Community Fundraising Drives, and assistance for Schools and Organizations to receive Education Grants!
Our Programs track with Core Subject Areas and the 21st Century Learning Outcomes.
English & Reading - hear stories, research, create stories, and read stories to each other.
Arts - learn through and participation in musical songs, designing and assembling books.
Economics - learn about supply chain, with costs at each link, and seeing waste as expense.
Science - learn a plant lifecycle to make materials, and impacts of ways to dispose of things.
Global Awareness - learn and practice ways to donate, reduce, reuse, recycle, and compost. Also, item donation drive engages kids in a lesson about giving, helping, and conservation.
Entrepreneurial Literacy - learn how to make books and ebooks to publish and sell online.
Environmental Literacy - learn about the impacts of waste, from ‘cradle to grave’ in the lifecycle of items around us. Learn how to cut down on waste, recycling, compost, and more.
Life & Career Skills:
Flexibility & Adaptability - incorporate feedback about stories from students and educators.
Initiative & Self Direction - manage goals and time to create storybook to be read aloud. Work independently to complete story, with a target to print or download a finished book. Practice professional skills of storytelling, presentation story software, and self-publishing.
Social & Cross-Cultural Skills - be respectful and open-minded of other people’s stories and ideas, and for the younger students, to effectively work together to create a story.
Productivity & Accountability - meet set timelines for advancing book project, multi-task with writing, art, and assembly, and then presenting what is created with good etiquette. Presentation & Professionalism - Opportunity to read book to class and on Family Night, and to be recognized as one of the best stories for the grade or school.
Information, Media & Technology Skills:
Information Literacy - research to find origin of product and details about lifecycle.
ICT Literacy - use digital publishing tools to create educational stories about item lifecycles.
Learning & Innovation Skills:
Creativity and Innovation - ability to personify item, to view world from new perspective. 3-5 Students are challenged to imagine, create, and design their own digital books about the full life of their favorite article of clothing or personal item. K-2 students will create a digital book to share with the school community.
Critical Thinking and Problem Solving - ‘Upcycle’ game has teams of students working together to sort waste items into the best possible of 6 types of waste receptacles.
Communication - listen to, write, and tell stories, trying to empathize with new viewpoints.
Collaboration - Students will complete a classroom project documenting and creating a story based on the real events that take place while each student wears a classroom Herbert T-shirt, requiring collaboration and communication.